﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace CluelessGame
{
    [Serializable]
    public class Room : Location
    {
        public List<Hallway> AdjacentHallways = new List<Hallway>();
        public Room SecretPassageConnectedRoom = null;

        public List<Weapon> Weapons = new List<Weapon>();

        private RoomCard _associatedCard;

        public RoomCard AssociatedCard
        {
            get { return _associatedCard; }
            set { _associatedCard = value; }
        }

        public Room()
        {

        }
    }
}
